Telekinesis

A demo of the telekinesis mechanic made in the Unity game engine, finished in February 2021. My first attempt to create a 3D game, also tried making voxel models for the first time. When importing, I could not figure out how to set up the axis, so when the model was captured, it did not rotate along the central axis, but relative to one of the faces of the voxel. For some reason I placed a [Menger sponge] inside a Menger sponge, apparently, at that time it seemed too empty to me, but the original figure does not look like that.

Music in the video — “The Blue Danube” by Johann Strauss.